I believe all supremely pro paladin tanks should choose Seraphim due to how incredibly powerful it is. But remember your job is to tank and meat shield , to keep the whole party alive and never die yourself.
Seraphim can be distracting. This isn't an exciting talent but it does its job without demanding you change focus. It isn't sexy. It isn't fancy. It just does its job and is happy to be employed. I pick this talent because it is steady, functional, and permits me to focus on my task as tank. One is that it can block individual ticks from magical dots, allowing you to drastically mitigate the dots on Thogar and Flamebender , and the second is that it also blocks AoE damage from magical sources, not just single target spells.
There are some paladin glyphs that are simply must haves. I have trouble breaking my current setup because it's so versatile and functional. I occasionally see other paladin tanking glyph builds, but I often question their reasoning.
Here is my setup. Glyph of Divine Protection: It converts a pure magic damage reducer to both a magic and damage reduction ability. This I believe is a must-have essential paladin tanking glyph. Start with this as your foundation.
Consecration is a cool little ability where you blast fire out your feet in a radius around you dealing AOE damage to anyone in the radius. Normally you set the consecration and that's where it stays. But with this glyph you can play normally and it'll be with you the whole time. Tanking involves a significant amount of movement, so I can't imagine living without this quality of life perk. As paladin tank you are healing yourself constantly so this is effectively a permanent damage buff.
Keep in mind if you take the lvl75 talent "Divine Purpose" then your free procs of "Word of Glory" will also give you a damage buff. There are many other tanking glyphs but everytime I try to change this setup I'm disappointed to learn this is simply the best way to build the paladin tank But for my mind the other major glyphs aren't worth mentioning. Glyph of Righteous Retreat: This is your old bubble hearth tactic.
You become immune to damage and hearthstone out of danger before your immunity expires. A quality of life glyph to ensure you're always buffed. Keep in mind this can cause combat bug in some circumstances When in doubt, change your gear to accommodate these stats. Leech is ludicrously powerful and speed enables you to be in the right position at the right time or avoid damage. Both will save your life and are massive quality of life buffs.
I believe that paladin tanks are one of those classes where "every stat is good". You will feel powerful. Enchant your weapon with either mastery or haste, not bonus armor.
Fun fact, enchanting haste means you'll have haste on each proc that slowly scales itself down to zero. You choose whether to stack it hard or not, both paths are successful, but the power of pure bonus armor is undeniable. Mastery increases your main damage reduction ability's buff and increases your block chance, additionally it increases your attack power.
Paladins have many passive perks which function off of blocking or avoiding attacks. By increasing your block chance you directly increase your cast rate of numerous abilities, your self heals, your holy power generation, basically everything that makes you a good tank is improved by avoiding more hits.
This makes mastery a central stat to stack on yourself. Haste increases your attack speed, spell casting speed, DoT tick rate, and how quickly your abilities come off of cooldown.
Paladin tanks are an active class, you want to be hitting a lot of buttons quickly. This makes haste an essential and fun stat to stack up. Critical Strike increases the potency of your damage and healing abilities. On paladin tank crit has the added bonus of increasing your parry chance! Remember that many of paladin passive perks involve bonuses when you avoid damage.
So parrying more attacks means you get more bonuses which means more everything. Crit appears on so many items that I don't find the need to go after it specifically. I haven't found the crit weapon enchantment Mark of the Thunderlord to be useful enough either. You can think of multistrike like another form of crit. But paladins have a perk involving multistrike called "Shining Protector"! Since you're healing often as paladin on so many levels your seal, leech, numerous abilities, etc you can get free additional heals by having more multistrike.
So you'll end up with a decent amount anyway. Versatility is a great little stat, nothing wrong with it but also nothing great about it. It's a "worse bonus armor" since it functions largely the same way. Each percentage of versatility will increase your damage by that amount and reduce your damage taken by half that amount.
Unless you want a janky build you don't need to go out of your way to stack versatility, but don't be sad if you have a good item with versatility on it. Your tank should wield a 1h weapon and a crafted shield. In general the best crafted slots are: weapon, ring, shield, trinket, boot, belt, bracers. The Kazz bracers have decent stats for tanks, but they're spread too thin to be BiS.
As a tank your main role isn't to deal massive damage, it's to survive the longest possible. For this reason having a crafted sword isn't always a good idea. There are three good bonus armor trinkets and a crafted one that is so-so. I personally use the Kazzak trinkets instead of dedicated tanking trinkets. I simply weigh leech too heavily and find it to be too useful to not use the Kazzak trinkets.
By Thomas. January 13, Follow US. The tanks among the paladins use the Holy Power to protect themselves and allies from heavy attacks. In combat against groups of opponents, the Protection Paladin feels at home. The Supreme Crusader effect makes Shield of the Avenger immediately available again. General WoW Patch 9. General Skyrim Anniversary Edition: Problems fixed after bumpy launch.
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Please review our Screenshot Guidelines before submitting! Simply type the URL of the video in the form below. Seems pretty strong but maybe not quite as good in PvE. Having direct experience with a thing used to generally be required to have a good enough sense to provide a more informed opinion on said thing. I was planning on Using Maldra covenant on my Holy Martyr build.
If it work well. The solo healing might be quite insane. I started a new thread about this protection paladin healing. Getting rid of WOG or changing it and changing up the 45 talent row. You all should go read it and tell me what you think.
I just would love to see a better heal or more healing for protection paladins. On a side note seems like they are fixing Kyrian so it can be used in PvP as it should be. Vanquishers Hammer Necrolord.
Prot can rapid fire some decent single target damage when you add it all up.
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