How does ignite proc




















The way that Ignite works is actually 5 separate instances of ignite rolled into 1 debuff with all the damage and threat assigned to the person that first applied ignite. Lets say that 5 Mages all pop Toep and open a fight with pyroblast and each of them crit for 4k not a realistic number but it makes numbers even.

This would apply 5 ignites each dealing damage each or 4k damage a tick altogether. It explodes every 3 stages, until it reaches a maximum of As it gains more stages, the area gets smaller but the damage gets higher. Each enemy hit is inflicted with Exposure matching the element of which they took the highest damage.

If an enemy is near where you target, you'll teleport to it from a short distance away, slam, and create an area of consecrated ground. Explosive Arrow Explosive Arrow Attack , Projectile , AoE , Duration , Fire , Bow Level: Cost: Mana Projectile Speed: Radius: 15 Requires Level 28 Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached.

If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion. Shares a cooldown with other Blink skills. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed, and it deals damage to that and other nearby enemies.

Enemies with either debuff explode when they die, damaging other nearby enemies. Damage from this explosion cannot be reflected. Consume an Endurance Charge every third time you slam the ground with this skill. Remove Ignite and Burning when you use a Flask. Enchantment Burning Arrow Ignite Chance 1. Enchantment Burning Arrow Ignite Chance 2. Enchantment Fireball Ignite Chance 2.

Enchantment Fireball Ignite Chance 1. Cannot be Shocked or Ignited while moving. All Monster Damage from Hits always Ignites. Immunity to Ignite during Flask effect Removes Burning on use. Ignites you when activated. Arsonist's Grip. Arsonist's Touch. Right click to remove from the Socket. Good name for rotgut, that. Much more dignified. And accurate. Burns going down, burns coming up? And still Until you can't. It will only make my fire burn brighter.

The goat king knew only joy at turning life into ash. The Sin of one became the Sin of many. Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. This could have been much worse. Ngamahu lends it, and Hinekora returns it. This item can be transformed with a Blessing of Xoph. Given to Akoya, but inherited by Kaom with the swing of his axe. Rust dulls her smirk with the last demon killed. The embers grow dim and yet hope burns her lips: "An old flame renewed can define our eclipse!

Perhaps our failures are due to some unknown polarity we have yet to discover. You shall be judged When Mastery: Ignite is refreshed i. The tick timer is not reset however, it just adds one or two additional ticks to make it 3 ticks.

Because of this, the easiest way to think of the resulting Ignite damage is that at any time it ticks according to your average DPS from the relevant spells during the past 6 seconds. Since the tick timer is not reset on refreshing Ignite, you can't roll a huge ignite just by landing a bunch of short-cast-time spells like Scorch before each tick. There's also still Ignite munching going on.

I haven't quite been able to pinpoint how exactly it happens, but in every parse there was about 1 in 20 spells not counting for the Ignite damage.

It even happens when spamming Scorch and casting no other spells so it's not related to two spells hitting at the same time. Instead it seems to occur when the spell hits such that its Ignite refresh happens a few milliseconds before an Ignite tick. The refresh is always applied with a delay of to milliseconds, so this can't always be avoided and is just random bad luck when it happens.

I'm still burning! Comment by Bergelmir This can get really annoying, because it seems to spread to nearby critters and battle pets as well. This means that while you're technically done with a fight, sometimes there might be a tiny little spider on fire scittering around. Just to top it off, for some reason they take an insignificant amount damage from it, so it stays like that until you're out of range, or until you kill them.

Links WeakAuras Export. Your target burns for an additional 6. If this effect is reapplied, any remaining damage will be added to the new Ignite.

Phoenix Flames causes your Ignites to spread to 8 nearby enemies.



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