User Info: FantasticFreno. Top Voted Answer. Go into the control tower between AM I don't know if you have to hack the terminal near the door to trigger it though. User Info: mingbming. Other Answers. I also had questions on this if you talk to sterling black man with blonde hair out front he'll tell you he sees lights in the tower at one, also if you have 50 speech talk to the captain and you can get an exp boost out if it but yeah tower 1 am User Info: RobotOfficer. Sign Up for free or Log In if you already have an account to be able to ask and answer questions.
Question Status How do i finish the "i put a spell on you" quest? Answered It won't let me finish the quest "i'll put a spell on you. Anyone know why? Walter Hornsby standing around. User Info: Myrmidon Start studying unit 8 key vocabulary. Another intel leak? How is a kid more difficult to convince than a Legion Centurion?
You should have a nice reward and a bit of a reputation boost with the NCR. Otherwise, just report your success to Colonel Hsu. Release dates, USA New releases. Camp McCarran help. If you can pass an [Intelligence 8] check the suggested build in this guide can easily attain this by popping a Mentat , a corresponding dialogue option will show up where you can claim to be an agent of the Legion, sent to kill Silus.
You can figure out the exact times of the break-ins by either checking the log at the control tower entrance or by talking to the First Recon Snipers to learn that the lights come on around 1 AM each night. As I enter the tower, I can't hear any talking and I get attacked as soon as I get a little closer to him. The year is - two hundred years after the old world was eradicated by nuclear fire - and now the New California Republic has become powerful along the western coast of what used to be the United State of America.
He, for his part, will point you in the direction of Westside, where you can find Tom Anderson, another figure White was talking to. But your regrets can set you on a better path. An ideal chronological order of events walkthrough that will take you through the entire Mojave. This old, abandoned Air Force base is where the message you're carrying ultimately needs to be delivered. Even if you manage to make it there in time and disarm the bomb, it will still blow up. Grab it and quickly return north-east to the Terminal Building, go up the stairs to the east and enter the door leading to the monorail landing.
Pick up the explosives in the trash can by the ticketing counter at the Camp McCarran terminal building. Succeed at three hidden [Speech] checks you only need a Speech score of 50 to do this to piss Silus off, after which Boyd will coming in and taunt him before letting you have another round with Silus. Offer him your help. After she leaves, Cpl. From here you have a few ways you can get Silus to talk: The most direct approach is to attack him immediately after talking to him and beating him with whatever weapons you have available… but try not to do too much damage.
All Rights Reserved. However you get Anderson to confess, you have several options for how to proceed. Time to go looking for this spy.
Get onto the monorail and walk to the connecting door. It was mentioned before, but to recap, you could have: Something happened at Bitter Springs which traumatized him, and he'll only reveal this to you if you earn his loyalty Wait on the tarmac and take cover by one of the planes.
Lieutenant Romanowski will direct you to Anderson in Westside left. What is the percent by volume of a solution formed by mixing 25mL of isopropanol with 45 mL of water? But the mysterious overlord of New Vegas has his own plans for the future of the Mojave…. Run into the terminal and go up to the second level and through the marked door to the monorail station.
Afterwards, rough him up a little bit and when Boyd enters and breaks things up, leave the interrogation room and loot a locker to the west to find a Silenced. If this is the case you'll be able to talk to him and ask him about Bitter Springs and suggest he go back there.
Simply put, the NCR is bound by rules of engagement, they have to treat prisoners humanely, all that fun stuff. Carrie Boyd is dealing with a prisoner, who seems to be getting the better of it. Once the primary airport of Las Vegas, the McCarran International Airport was heavily fortified before the War and featured a direct monorail connection to the Strip. People die. Contreras will refer the player character to Boyd but Sterling will provide valuable information about the spy. Speaking to Boyd will complete this part of the quest.
Ask her about break-ins. She will say that there have been break-ins at the control tower every night. Ask her for an access key. If done so, he will still go to the tower but he will not talk on the radio, and there will be no way of knowing about his plans to destroy the monorail until speaking to Hsu after confronting Curtis or pickpocketing the codes.
Being spotted by Curtis waiting outside the radio tower will also have the same effect. He will approach the player character. Subsequently, even if he is followed into the tower, he will not talk over the radio and will ambush one instead.
Go out to the control tower. The most direct route is to go out the back door between the escalators on the ground floor. Move back by one of the planes to the right the plane closest to the wall is a good place , and wait until about a.
At about A. However, one can also wait until around a. If one does choose to wait outside by the planes at A. If one ends the dialogue successfully, he will then walk back into the base and one will need to wait until the next day unless a Speech check of 50 is passed to keep him on course after a brief return to the terminal.
If Curtis starts shooting at the player character, run outside to the tarmac, then run back to the tower without firing back on him. Enter the tower and exit, Curtis will no longer be aggressive. It is possible that Curtis may not appear on the tarmac and will already be inside the tower. If the lights are on, he is already there.
If he is not seen by 3 A. If one remains hidden from Curtis, he will walk into the tower. Follow him inside, and stay hidden at the bottom of the stairs while listening to him talking on the radio. The quest will update and tell one to disarm the bomb on the monorail.
With a Explosives skill of 35 or Science skill of 45, one can choose to go directly to the monorail, which is accessed through a door in the Northeast corner, second floor, of the main terminal building. The bomb is located inside the train car, at the air vent, next to the inside door.
Otherwise, the Activation Code will need to be pickpocketed off of Curtis for a loss of Karma. Curtis can also be confronted, in which case he will become hostile, one can kill him without loss of Karma or rep. If one kills him without confronting him, Colonel Hsu will become hostile upon reporting Curtis' death to him without giving the option for dialogue.
After Curtis becomes hostile, he is fair game to kill. Then loot the Activation Code from his body. If one does not see him head into the tower, go into the tower at 2 A. Once the bomb is defused, if Curtis is still alive, one may wish to return to the control tower and finish him off for the "history point" for Boone's I Forgot to Remember to Forget Companion quest. Curtis otherwise will commit suicide after being reported to Hsu.
Return to Hsu, who will reward the player character with some caps and a reputation boost. Upon killing Curtis before reporting to Hsu , the NCR guards on the tarmac may turn hostile killing him silently should help avoid this problem , so run quickly back to the terminal.
There should not be a problem collecting the reward and XP from Hsu despite the hostile guards outside. The quest can also completed by killing Curtis in the tower before hearing the radio conversation. Upon reporting it back to Hsu, he will be surprised and state that Curtis could not be the spy as he was the leader of the investigation.
After this, it will be revealed that there is a bomb on the train, the explosion of which cannot be prevented. After the train explodes, report it back to Hsu, and then the quest ends, with one gaining caps and Fame, but a lesser XP reward of After receiving the quest from Colonel Hsu , talk to Captain Curtis and choose the option "I know who you are, and I work for the Legion, too.
After talking with Curtis, follow the map marker to the garbage can in front of the ticket counter, and take everything inside it, which includes monorail sabotage plans and the explosive charge. If the player character does not take everything, they will not be able to frame Davey Crenshaw. After collecting all the items in the garbage can, talk to Hsu and offer to lead the investigation about the information leak.
Then go to the monorail. If the player character's reputation is high enough they can just walk past the soldiers. If not, then there is a change of guards at 9am and 6pm, which should provide a short time to sneak to the monorail without getting any problems with the guards. Alternatively, the player character can put on an NCR uniform and the guards will let them pass without attacking. Now enter the monorail, turn left, and there is a vent at the end which one can activate to plant the explosive charge.
The quest tells the player character to leave the monorail and watch it depart. Do not leave until it explodes, as it may stop the quest from being completed. Back inside the building, stay on the upper level and follow the map marker to Davey Crenshaw 's footlocker.
Put Abraxo cleaner , conductor , fission battery , monorail sabotage plans and wonderglue into the footlocker. Head downstairs and out through the back doors. Follow the map marker to Crenshaw, who can be killed in a special way through dialogue requires a 40 Sneak skill check. Head back inside and speak to Colonel Hsu. The first option, telling him about the evidence, will reward caps, as will the second option using speech both are repeatable due to a bug.
The third option does not provide anything. Fallout Wiki Explore. Fallout games. Classic games Fallout Fallout 2 Fallout Tactics. Fallout
0コメント