The troll empires at the end of the Aqir and Troll War , with the Drakkari territory in blue. Following his defeat at the hands of Tyr, Kith'ix laid dormant under the ground and healing in the area that would eventually become Zandalar. Awakened by mystics of the trolls who incorrectly believed Kith'ix to be one of the mighty Loa that they worshipped; a massive world-spanning war began between the trolls and Kith'ix's servants known as the aqir. Determined to stop these foes, the trolls struck out against their insectoid enemies.
The first to rush into battle was the tribe known as the Drakkari tribe , heading into the frozen wastes. There, they found the corrupted tol'vir watchers had reinforced the Aqir's ranks, brought over from the city of Ulduar which laid in Loken's hands. These tol'vir, known as obsidian destroyers , wreaked havoc on the Drakkari lines; though with ingenuity and cunning they discovered methods of toppling their stone wrought foes.
In the conflict that would follow, the tribes united into the Empire of Zul , from which the Drakkari ruled in the north. The trolls ultimately succeeded in their venture against the Aqir, causing the insectoid race to splinter, and the Drakkari laid the seeds that would eventually evolve into the ice troll Drakkari Empire within Zul'Drak.
During these times, creatures known as the yaungol would eventually migrate north, searching for a new home away from the wars of the south against the renegade titan-forged followers of Ra known as the mogu. Their proximity to the titan-forged facilities would cause them to eventually evolve into creatures known as the taunka.
With the disappearance of Winterskorn clan, the remaining iron vrykul clans continued to dominate the north, fighting a local race of bear-men known as the jalgar. One clan, in particular, struggled against the curse of flesh. After exhausting all natural attempts, the tribe sought the aid of its priestesses. These women plumbed the world of spirits for answers, but they found the malevolent Helya, lying in wait. Their ritual went horribly wrong, as Helya further corrupted those that sought freedom from their curse.
These eternally vengeful beings would swell the ranks of Helya's kvaldir. On the other hand, a powerful clan, the Dragonflayer clan , arose. Becoming weaker because of the curse, they balanced their diminishing strength by taming proto-dragons. Oktel Dragonblood was among one of the first to ride these dragons. They used the dragons as hunting companions and rode them during the battle. Over time, the proto-dragons became an inseparable part of the clan's culture and powerful allies against their mortal enemy, the jalgar, driving a large swath of their race south where they would evolve into the Furbolgs.
After the sundering, the Highborne of Shandaral had seen the blue dragonflight crystallizing creatures and drawing magic out of them. Desperate for a replacement for the Well of Eternity , the Highborne infiltrated the Nexus and stole artifacts of the flight, earning the dragons' ire.
When the dragons confronted them in the forest the elves attempted to crystallize part of the area and draw magic from the crystals to fight the dragons off, but the spell was much more powerful than anticipated and transformed the entire region as well as twisting the elves' spirits.
By the time of the Sundering, the iron vrykul had fully succumbed to the Curse of Flesh. Under King Ymiron 's reign, the curse caused vrykul children to be born in a disfigured state, which was considered "weak and ugly" by vrykul standards.
These infants were dubbed "aberrations" and "runts", and vrykul society was deeply divided on how to deal with them. Some vrykul were disgusted by these "aberrations" and beseeched their ruler, Ymiron, to have them all killed, citing a need to keep the vrykul race pure; others pleaded with him to show them mercy, protesting that despite their weakness, these infants were still their children.
Ymiron meditated on the issue for some time before reaching a dangerous conclusion: that because the titans had not come to aid them in their hour of need, and because the vrykul knew of no other beings with power on the same level as their gods, the curse must have been created by the titans. Although this was not the case, the vrykul believed it, and at Ymiron's bidding they forsook their gods and titan worship was outlawed. Ymiron then took the side of those calling for the death of their malformed infants, and decreed that all parents with so-afflicted children must kill their young or be taken to Gjalerbron for execution.
However, not all vrykul could bear to kill their own flesh and blood. Despite their king's harsh decree, they sheltered their children and took them away to a land far away from Northrend, the modern Tirisfal Glades. They had heard stories of the vrykul clan that had followed Tyr and had settled in that area and decided it was a safe haven for their children. There they nursed and raised their children in secret, and taught them the stories and values of ancient vrykul society [5] as well as the ways of foraging, masonry, smithing, and warfare.
These outcast vrykul "runts" would later form their own cultures and kingdoms, and became known as humans. It is unclear what happened to all of those parents who did not kill their children, but many if not most of them would come to no good end; a vicious vrykul warrior, Skadi, relentlessly hunted them down and killed any of them he came across.
For this, he was judged to have committed a true act of depravity and was thereafter known as Skadi the Ruthless. The vrykul left their homes, villages, and keeps vacant as they slept. There they would remain undisturbed for thousands of years, even by the Great Sundering of the world. After the Great Sundering , many vrykul groups took the seas and left Northrend.
Some of them settled on Kul Tiras and became known as the Drust. Colonies were made on the continent, in areas such as the Dragonblight [16] and Grizzly Hills , even forming cities.
Remnants of the aqir had survived the near destruction of the world and their ancient war with the trolls, having burrowed underground. After thousands of years of evolution, the aqir became the nerubians : a sinister, shadowy race of spider-men. They cast off their overlords, the Old Gods , becoming their own people that built a subterranean empire that spanned the continent, Azjol-Nerub.
Northrend also contained The Dragonblight : an enormous ice plain covered with the bones of thousands of dragons. As they near death, the great beasts flew to Northrend so that they may die with their ancestors.
The blue dragonflight , led by the enigmatic Malygos , watched over the Dragonblight to ensure that the remains are undisturbed. The blue dragons were successful in their task for many thousands of years, until the coming of the Lich King. After Ner'zhul the shaman was captured and tortured by Kil'jaeden , the demonlord transformed the ancient orc into a dark being of immense power.
Now called the Lich King, Ner'zhul was imprisoned within a block of ice and cast back into Azeroth. Ner'zhul's prison landed at the base of the mighty Icecrown Glacier , by far the largest glacier in Azeroth. With new continents sprouting up with each new expansion you may be wondering how exactly to get to some of these places.
Among these places may be the icy-continent of Northrend. In this expansion, players made combat with the antagonistic powerhouse of Warcraft 3, Arthas Menethil, who has been consumed by the power of the Lich King.
This war would be waged over the course of sixteen new dungeons and nine new raids. Northrend also contains The Dragonblight : an enormous ice plain covered with the bones of thousands of dragons. As they near death, the great beasts fly to Northrend so that they may die with their ancestors. The blue dragonflight , led by the enigmatic Malygos , watches over the Dragonblight to ensure that the remains are undisturbed.
The blue dragons were successful in their task for many thousands of years, until the coming of the Lich King …. After Ner'zhul the shaman was captured and tortured by Kil'jaeden , the demonlord transformed the ancient Orc into a dark being of immense power. Now called the Lich King, Ner'zhul was imprisoned within a block of ice and cast back into Azeroth.
Ner'zhul's prison landed at the base of the mighty Icecrown Glacier , by far the largest glacier in Azeroth. From this secret location, the Lich King used his telepathic powers to enslave many of the native life forms, including Ice Trolls and Wendigo.
With these servants, Ner'zhul created a small army for himself. The Nerubians, aware of the Lich King's threat to themselves and the world at large, launched an attack on Ner'zhul's forces. Thus began the War of the Spider. After ten long years of war, the nerubians were eventually defeated by the Lich King's endless supply of undead warriors and aid from the Legion's nathrezim. Most of the Nerubians were slain and reanimated as soldiers in the Undead army, while those who remained alive continued a guerrilla war against the lord of the dead.
Satisfied that Northrend was his, Ner'zhul began consolidating his forces for the corruption of Lordaeron. To this end, the Scourge stole many sets of remains from the Dragonblight, which were then reborn as lethal Frost Wyrms. By the end of the Third War , Northrend had seen the corruption of Prince Arthas , who had followed the nathrezim Mal'Ganis to the cold north in an attempt to stop the Scourge , as well as an invasion attempt by Illidan's Naga and blood elf forces, who had hoped to destroy Icecrown and the Lich King.
The Lich King now holds complete domination over Northrend, and the living dare not tread on the frozen continent—especially after a disastrous invasion attempt of the Scarlet Crusade which ended in the expeditionary force being decimated. Even though the Crusaders reached as far as Icecrown Glacier, the heavy losses suffered from this defeat marked an end to the counter offensive and forced the Crusade into a defensive stance, consolidating their powers in the Plaguelands.
Scattered remains of Barean Westwind 's fleet are likely to be found amongst the Frozen Coast, the skeletal shipwrecks a warning to any vessel navigating too close to the shores of Northrend. Northrend is the setting of the second expansion. In terms of size, the Northrend expansion is similar in scope to the Burning Crusade expansion: Northrend has been shown to contain ten zone-like areas, compared with the seven zones of Outland plus four zones of draenei and blood elf starting areas featured in Burning Crusade.
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