Scratches where is the fuse box




















If you have already done so his next suggestion is to look for some candles - there are certainly enough candlesticks. Time to take another look through all the rooms. I suggest you check the cupboard next to the sink in the Kitchen, the drawers in the Dining Room, Study and Guestroom and the chest in the Attic note the lamp in the chest.

If you still can't find any candles, give Jerry another call. If you haven't looked everywhere he will send you off again. Eventually he suggests you take a drive into town to buy some candles. Out of the house and into your car. The keys are in the glovebox. Put the keys in the ignition, twist and -nothing.

Open the door and return to the house. Call Jerry again. He suggest that the lack of light is perfect for creating the writing ambiance. And so it is. Lets take stock. There is no power, no water, no candles and all the lamps seem to be broken. There are also some disturbing noises and books that are not that cheerful.

Have a bit of a mooch around, make sure you have read the diary in the Living Room and journal in the Study. Give Jerry another call - maybe he knows something about the previous owners. Armed with a date May , climb all the way up to the Attic and examine those newspapers again. Click on the caption and read all about it. Interesting news and at least you now know who took those photographs. It's been a long day. Jerry and Barbara have nothing more to say so why not hit the sack.

Head for the Guest Room and lie down on the bed. It seems only a few moments ago that you fell asleep and now there is a hammering. Leave your room and go to the gallery. It looks very different now - go to the barred door and get the hammer. There is a lot of noise from over near the fireplace.

Get the doctor's stethoscope from the bag and use it on the hearth stone. It's downstairs whatever it is. Listen at the bricks in the fireplace in the Living Room.

Further down still. And the only place left is the Basement. Go to the Kitchen and open the Basement door. As it is much to dark to see and do you really want to hear those noises in the dark go back to bed. When you awake on Sunday morning all you can hear is a tremendous thunderstorm.

Leap out of bed and take another look at the cabinet in the African Gallery. Seems to be all OK now, you can pull on the handle but nothing moves. Head off downstairs. The phone rings and Jerry informs you that you are stuck here for a while. If you have already found the safe in the Main Bedroom then Jerry will give you the combination. If not, you will need to find the safe and call Jerry back.

Go to the Main Bedroom. Open the picture with the lady in red and then the safe. Get the blue key and read the contract for the house repairs. Note the number for the Bank: You really should do some work but there are some intriguing locked doors that seem much more interesting.

You are going to need some tools to help though. Go get the:. Go to the Third Floor and face the locked door with your back to the spiral staircase.

Since the key is on the inside, the solution is as old as the building itself. Grab a sheet of paper from the materials on the left and slide it under the door. Now push the key out of the lock using the boring tool. Pull back the newspaper and Use the blue key from the safe to open the door and go inside. Examine the blueprints on the desk. If you click on each room Michael will describe it.

Click on a corner to get the next blueprint. On the second floor there seems to be a small room between the Main Bedroom and the staircase that seems interesting. This relates to the extra window you may have seen if you have explored the grounds. Go back down to the Lower Hallway and look at the wall to the left of the Main Bedroom door.

Use your knife cut away the wallpaper to find the bricked up doorway. Since there seems to be no obvious way into the hidden room from either the Lower Hallway or the Main Bedroom, you will have to use your ingenuity. And the window seems to be the best bet. Examining the blueprints again you notice the tower window is almost above the hidden room. What you need is a rope to climb down. Jump off the ladder and pick up the rope you may need to back off to see it. Leave the room and climb the spiral staircase to the top of the tower.

Use the hammer on the crack in the wall and tie the rope to the lamp bracket. Look down and pick up the rope. Michael will throw it out the crack so that it hangs down outside the tower.

Go down the stairs a little and open the window. Still raining but you can see the rope in the top right corner. Grab it and haul yourself outside. This is not really that much fun. Slither down the rope and push open the window. Swing into the room and breathe a sigh of relief. The doorway is bricked up so no way out the room that way. If you look around you can see a child's cot and a chest of drawers.

Open the top drawer and read the birth certificate. This could be the lead you are looking for - maybe the newspapers will provide more information. Examine the blocks in the little trolley. The ones on the floor spell out the word BIN and there is a misplaced O as well. You may want to note the numbers on the blocks. Exit the room through the window and climb the rope to the tower. Down the stairs and up to the Attic. Somewhat disappointing news but another intriguing avenue opens up.

Return to the room with the ladder and have a look at the shelf at the top. There is a small oil can whose drop of oil won't be enough for your new found lamp.

Use the rag on the very dirty can. It seems to be full of oil but the lid is stuck tight. Pierce a hole using your boring tool and use the lamp on the can. If you got the matches from your suitcase, you now have the tools to combat even the darkest corner of the house. Examine the bottom of the cabinet. Use the knife to prise off the panel at the bottom.

Pulling the handle does little except wear you out. Try using the oil can on the two wheels. Pull the handle and all is revealed. Use the hammer to prise off the planks and open the door. Stop looking at me! Move the bamboo poles away from the window and Michael will put out the lamp. On one of the boxes are two letters. Could this Christopher be the doctor named on the Birth certificate and mentioned in the newspaper?

Not much left in the house to explore now. Still got lots of questions but you really need to do some work. Sit at the desk and put some paper in the typewriter. Tap on the keys and the creative juices start to flow.

After a while your enthusiasm wanes and you feel the need to share your experiences. Pop downstairs and give Jerry a call. He doesn't seem as enthused as you are. It has been a long day. Maybe it's time for bed. You wake again at midnight - something is not right. Leave your room and go once more to the African Gallery. Enter the small room and something is missing. This is not good. Leave the room and -. Properly woken this time, you hear those scratches again. Last night you couldn't investigate further as you were without light.

This time with lamp in hand you can search out the source of the noises. Go down to the Kitchen and into the Basement. Light your lamp and use it on the room. Down the steps and over to the boiler. Open the fire door and crawl inside. There is something at the far end - crawl along and take a look through the hole. Exit from the boiler and leave the Basement. Nothing more to do so it's back to bed and try to sleep.

Awake bright and early. Last nights shenanigans leave Michael a little shaken. It is really cold so go down to the living room and light the fire. Remember the telephone number of the bank you saw on the building contract. Why not give them a call and see what they know.

Might be worth saving your game here. Select the 'call another number' option and dial: When the bank answers you have a number of options. Get it wrong and the bank won't help. Try this sequence: Ask about James Blackwood, say you are Christopher Milton, ask about recent activities.

Don't actually think that there is much more to explore in the house and now that the weather is better it might be nice to investigate outside. Leave the house through the front entrance and go to the Garage over on the left. Use the padlock key on the padlock and open the door. On the right is a very old car. On the left is a very old bike. Spin the pedals and the front light comes on. The old dynamo attached to the rear wheel still works then. Go the bench. In the tool box on the left is a pair of pliers and a screwdriver.

Leaning on the right hand end of the bench is a crowbar. Pick up all three items and leave the garage. One of the problems in the house was the lack of water. In the Basement was a seized valve. Oil won't do it but you tools should give you leverage you need. Go to the Basement and use the crowbar on the valve.

Now use the hammer and the valve opens. If you check in the Kitchen you will discover that the water is flowing but still not through the taps. Leave the house through the Kitchen door and go to the crypt.

Use the pliers to remove the wire. Open the doors and look inside. Go to the coffins at the far end. There are two plaques near the floor that declare the expiration of James and Catherine Blackwood.

Pick the stone while you are there. Stand up and open the coffins. Each one contains a quite different surprise. Back off and go down the stairs to the lower level. It is very gloomy and although you can see a plaque below the small coffin on the left, you can't see what it says. Note the other coffin with the half open lid. People who viewed this item also viewed.

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Seller does not accept returns See details. Place rope on the rusty lamp. It's too risky to use the rope on the rusty lamp alone. Look down from rusty lamp and see a crack. Use the hammer on crack to make a wider crack from inside wall to outside wall. Look down to coiled rope on ground and click on coiled rope. Automatically, the rope is inserted through the hole. Go down to second window, look close and click on the rope peeking at upper right of the window. The rope is now hanging down.

Take a deep breath and click on rope 3xs to gain courage to climb down the rope. Click to go down and then click on window. Click on window again to enter the mysterious room. Sunday 11 AM - 1 PM.

Nursery - Look around the room - bricked door, crib and wooden horse. Open the dresser drawers. Read the birth certificate under the rattle dated 9th of August, and signed by Christopher Milton.

James and Catherine Blackwood's baby's name is erased. Look closer on the blocks with letters and numbers on them left of the window. There's a B I N blocks on the foreground. Note that there are numbers at the corners of each blocks. Exit through the window again and back to the tower. Sunday 2 PM.

Attic - Take the stairs to the attic. Click on the newspapers and then click on anything of interest in August, Read the August 10, newspaper about the death of the son born by Catherine Blackwood. It is time to really check on other unanswered events. Go down to the gallery. Sunday 3 PM. Gallery - Go to the elephant tusk cabinet.

Look down on the base of the cabinet. Use the knife on the base board of the cabinet. See 2 wheels under the cabinet. Use the oil can on both wheels. Pull the cabinet using the metal bar. Pan left and go forward to the hidden boarded door. Sunday 4 PM. Storeroom - Use the hammer taken from the room with paintings on the boards and enter the room. The room is too dark. Use matches on lamp with oil. Click lit lamp on the room. Okay my heartbeat is now back to normal. Look at the mask.

Pan left, down and see a dark corner. Turn around to the window and move the bamboos out of the way of the window. Turn around and look again at the dark alcove. Read the paper below the lamp about James' thoughts on the Dhalmaar tribe and the mask.

Now, I know what the mask stands for Read James' letter to Christopher left of the lamp. It's the mask! He stole it and James' is asking for help. Sunday 5 PM. Guest bedroom - Look close at the desk. Take paper on the right and click on the typewriter. Michael writes his story. Read what he wrote. Click on the typewriter to learn that Michael is entranced by the mystery. Sunday 6 PM. Reception hall - Use the phone to call Jerry to tell him about the discoveries.

Guest bedroom - Go to sleep by clicking on the bed. Monday 12 AM. Guest bedroom - You wake up again. Something is not right! Go to the fireplace and use the stethoscope on the fireplace. Find the source. Gallery - Go to the storeroom and enter. The mask is gone!

Guest bedroom - That was another nightmare. The scratching sound woke you up for real again. Gallery - Go to the storeroom to see if the nightmare is true. The mask is there.

Cellar - Go down to the cellar. This time we have light. Use the match on the lamp and then click the lit lamp on the room.

Open the furnace door and hear the scratching sound. Enter the furnace. Go forward. Enter the hole on the metal plate and brick wall. See a grilled door. Who was that? Exit the furnace and hear that sound louder during a short blackout. Go back up to the kitchen. Monday 1 AM.

Kitchen - The oil in the lamp is used. Guest bedroom - Click on bed to go to sleep. Monday October Monday 9AM. Guest bedroom - You are determined to find out about what is happening on your third and final day at the mansion.

Let's review what have we not checked yet - the silver key taken from the safe and places outside the manor. Living room - Go downstairs and feel the coldness in the manor. Time to burn the wood in the fireplace.

Click the matches on the wood in the fireplace. Monday 10 AM. Reception hall - Call Jerry and talk about not being alone. He's driving here today. Garage - Go outside to the garage. Use the generic silver key on the padlock of the garage. Enter the garage. Check the bicycle and look at the device on the rear wheel. Click on the pedals and see the bicycle's headlight comes on. It's a makeshift generator.

Check the classic car. Go to the workbench at the corner. Take the crowbar leaning at right side of the bench on the floor. Look close at the toolbox and take the pliers and a screwdriver. Outside: Walk around to the greenhouse, the clearing and the chapel.

Crypt - Go back to the manor. Exit through the kitchen door to go outside. Go forward until you get to the crypt. The wind picked up. Look on wire wrapped on door handles. Use pliers on wires to get wires. Enter the crypt. Coffins - Go forward and look at the plaques on the pedestal base holding the 2 coffins. Catherine and James Blackwood died on the same year.

Pick up the stone on the ground between the plaques. Open the lower coffin and see a decomposing body. Open the upper coffin and see Turn around and see the grate on the floor. Go down to the lower crypt. Look around at the coffins and the plaques. You can try to open them. The middle lower coffin is half opened. There's a dead cat in there. Examine the smaller coffin on top left. Look at the plaque below it. You can barely read it. Remember the nursery, it must be the baby.

We need more light to read the plaque. More light to read plaque - Go back up and look up. While standing with your back on the door, use the stone on the glass dome That was not successful.

Go back down to the lower crypt and pick up the stone at corner below the stairs. Use the stone again on the dome glass. This time it you broke it. Check the plaque again. Still not enough light.

Main Bedroom - Go back to the main bedroom at first level of manor. Look close at the mirror on dresser left of the safe. Use the screwdriver on the mirror to get mirror. Crypt - Go back to the crypt.

Use wire on the mirror to get wired mirror. Use the wired mirror on the candle holder at top of stairs. Now the light is reflected to the lower level. Go down and read the plaque. Reception hall - Go back to the manor. Call and talk to Jerry. Learn about the death of James Blackwood on July, Only one body at the crypt, so let's investigate more.

Call the bank using the number Select dialogues: James Blackwood, Christopher Milton and ask about recent activities. Click on the newspapers and then click on anything of interest in June, William Bailey, the police chief at that time has his phone number written on the newspaper - Monday 11 AM.

Reception hall - Dial and talk to William Bailey. Learn about Eva's account, dug hole, Dr. Milton, throat slit open and no autopsy. He never retrieved the body. Garden - Go out to the mailbox to see if the Italian translation of the paper is now there. Read the mail and learn about Eva's fear of what she is hearing at night and seeing. Learn about the secret compartment under the loose board which is under the side table of her bed.

Maid's room - Go back to the manor and the maid's room. Go to the table by the bed. Look close under the side table and click to remove the loose board.

Pick up the picture. Take a thorough look at the picture of a body and a man digging a hole. The side of the tower is seen.

Note the shadow of the tower at lower center of picture. Greenhouse - Exit the house through the front door and take the path to the right. Go forward on stone path until the greenhouse. Use oil can on door knob of greenhouse. Go forward, look down and see a shiny object under the grill surrounding the pot of the dead tree at the center of the room. There's pot overturned on the drain. On the side by the stairs, there's a faucet at the base of the tree pot. There's no water.

Climb upstairs and go forward. Pan left, see a shovel stuck in soil and hose on the floor. Click the bottom end of the hose to get that end hanging down on the railing. Click on top end of hose to get that end on the soil close to the shovel. African plant - Go around to the work table. See a live plant. Open the left drawer and read more of James' diary. Open the right drawer and take the garden shears. Use garden shears on the African plant on the table to get few leaves and fruit with a particular smell.

Time to get water going. Cellar - Go back to the cellar of the manor. Water - Use the crowbar taken from the garage on the water valve on right wall. Then use the hammer on the crowbar to turn the water wheel. Take crowbar. Go upstairs to the kitchen and turn the tap. Water is flowing but something is wrong with the pipes. Greenhouse - Go back to greenhouse. Go the other side by the stairs. Look down and look close. Connect the end of the hose to the faucet.

Turn the faucet on. Go upstairs and now take the shovel. Go back downstairs and see if we can get the shiny object. Remove the hose from the tap with running water. Go to the other side and look for the shiny object. Go to the overturned pot at right and use the garden shears to remove leaves and branches off the drain.

Now look for the shiny object. It is gone. Monday 12 PM. Eastern garden - Exit the greenhouse, go forward 2 times and then turn right. Go forward and see a tree with a hole at the base. There is a pool of water in front of it. Look at the pool. Take the shiny object that got washed from the greenhouse drain. It is a small key. Study - Go back to the Manor and the desk at the study. Use the small key on the locked right drawer. Read the letter of Christopher Milton to Catherine dated March 21, He talks about his feelings concerning events 2 years ago.

Take the box and see that there's a numbered lock. What number to use? Nursery - The only numbers we saw are on the blocks at the nursery. Go back to the nursery via the rope hanging down the tower roof. Check the blocks. The name of the baby on the plaque starts with an R. There's BIN and O on the floor. The R is on the wagon. Monday 1 PM. Study - Go back to the study and the locked box.

Locked box - Enter on the lock. Click the lid to open the box. See a piece of wood at the center partition that changes direction when clicked twice. Click the bottom wood to see the secret compartment. Take the adorned with a cross key. Monday 2 PM. Chapel - Exit the manor through the front door. Turn right from the fountain. Take the brown path at right. You are now left of the manor. Note the area left of path that is devoid of life.

Go forward until the chapel. Use the key with a cross on the keyhole. Climb the stairs to the loft. Open the cabinet and then the top drawer. Open several pages of the bible and take the nail. Secret passage - Go down and forward to the altar. Look up and see a big crucifix. Go to one side of the altar and look down. See a metal ring. Standing on the side of the altar, use the crowbar on the metal ring. A slit with a chain and wheel is seen.

Stand in front of the crucifix and look at the foot of Jesus Christ. Place the nail on the hole on His foot. The chain on the floor is more exposed. Look up and click on the INRI sign. It is tilted. Use the crowbar to straighten the INRI. The crucifix tilts forward and the secret passage under the altar is exposed.

Secret room - Go down to the secret room. It's dark. Pan right and use matches on the candle.



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